Adventures in the 13th Age
A mysterious organization whose symbol is an obsidian salamander.
Not much is known about their motives, but we do know:
- They are trying to subvert the Cathedral to dark magics
- Arroway was inducted into their number when very young
- They may be associated in some way with Vessel’s One True God
- They left their mark on The Devouring Chest, sometime after it left Forge but before it was on it way back.